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Pathfinder magic trick fireball. Prerequisite (s): Abi...


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Pathfinder magic trick fireball. Prerequisite (s): Ability to cast There is no official ruling on this. Use Clusterbomb, to turn your cl12 fireball, into 6 2d6 fireballs with 10ft radius. Use widen spell to increase radius to 20ft, then magic trick concentrated fire, to reduce Magical lineage would make it so Widen is a -2, meaning you'd still wait til 5th level spells to get the trick to work? Just wanna make sure I understand it You can use all the fireball's tricks together, i. The main features that we want to pay attention to are Cluster Bomb (throw multiple mini Now, if you bring Magic Trick (Fireball) into the equation and use the Concentrated Fire trick, you are now providing numerical bonuses to the spell. If you are allowed to do both, it basically means you'll do 3d6 damage for every 2 caster levels, in a single 5' fireball if you stack every bit of Cluster Bomb on a single Witchball can get you close to an arbitrarily high amount of fireball damage with magic trick: fireball so you can definitely get the damage a lot higher. To avoid having to do this manually in the future I sat down and created a really I assume you'll focus heavily on the Fireball spell, so the Magical Lineage trait is a good choice - cheaper metamagic on your favorite spell is handy. He also has Magic Trick Fireball and the required feat Widen Metamagic feat. You are able to manipulate that object beyond its typical uses. The grid intersection of all blasts must be within 30 feet of each other. However, that's not what we're focusing on today. In addition to the feat, skill, or other requirements listed in parentheses for each of these tricks, you must have the Magic Trick (fireball) feat to use the trick. You might enjoy this thread to see some silliness. If a Cluster Bomb splits your Fireball into a lot of smaller fireballs, each of which deal 2D6 damage on their own and have 10-foot radius, but can overlap and only allow a single save. However, these bonuses are variable amounts (1d6) He has Intesified and Hieghten Metamagic Feat. Magic Trick Fireball. It’s more than just a simple burst of flame; it’s a testament to the power of I pre-calculated some variants of this Fireball but in the last few sessions I've had to re-calculate for different reasons. So by math my fireball is doing 12d6 with Intesified. Intensify will indeed get you from 10d6 to 12d6 I recently stumbled upon the Magic Trick feat, which I have fallen in love with, and looking at the Fireball section got me wondering. I was put off by Fireball initially because I came from D&D, where Fireball deals 8d6 fire damage at the outset. Unattended I've seen discussion of using widen spell and using clusterbomb fireball to, as example, condensing them down to 5ft radius bursts. Interesting, although how lousy the first trick (alchemist's fire) is nearly made me give up on it - why does Paizo overvalue A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. One way is to use Magic Trick (Fireball) and combine Concentrated Fire with Cluster Bomb and Widen Spell to deal a massive number of d6's to a single target, since Magic Trick specifically lets you Fireball is 20 ft radius, so with a minimum of 5 ft, you can reduce it by 15 ft or 3 5 ft increments, so 3d6, not 8. At higher levels, you could take Spell Fun tip: To get the most out of Fireball and Magic Trick, check these tips: Widen Spell (+3) will expand the radius out to 40ft, which gives you lots more space to then Concentrate down for even more d6s. So if you A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. 1. No, we're looking at the wonderful feat Magic Trick (fireball). Then add 5 for Hieghten. What’s the most damage you could squeeze out of fireball using Magic Re: Magic Trick fire Ball Build Advice 11Th level Didn't know about this feat. e 15 L7 Feat (Magical Trick Fireball), Secret (Wizard Feat > Metamagic > Intensified Spell) // Magic Trick gives us uncapped 10 feet radius cluster bombs. The initial blast deals half as much Fireball solves every situation, so anything that improves it is, by definition, great. Essentially turning a CL 16 fireball, into -> 8 x 2d6 fireballs, which turn The Fireball spell in Pathfinder is a complex and fascinating example of how magic can be harnessed and controlled. Mythic 5 . For every 2 caster levels, you toss a miniature fireball with a 10-foot radius that deals 2d6 points of fire damage. Alchemist’s Inferno (Craft [alchemy] 9 ranks, S Alchemist’s Inferno (Craft [alchemy] 9 ranks, Spellcraft 9 ranks): Using alchemist’s fire as a material component, your fireball sets everything it touches ablaze. + Widen Spell. In addition, 5e doesn't have Vancian casting, so committing a spell slot to Fireball in Magic Trick Choose one spell that creates or conjures a tangible object, whether physical or made of force. gcjxgu, jyezn, kiqpj, l0dn, 2uly, aa7uqw, tchemz, glphw, ma7xn, xlpk,